Liminal builds virtual reality experiences designed to shift mood and mental state, drawing on neuroscience and psychology rather than gaming mechanics. The platform includes more than 145 experiences and counts among the most widely used non-gaming VR platforms globally, currently rated highest in its category on the Meta Horizon Store with over 1 million downloads. Use spans individuals at home as well as deployments across schools, universities, workplaces, healthcare providers, and research institutions.
The library is organized into six Arenas — Calm, Energy, Focus, Awe, Relief, and Sleep — each built around measurable state change rather than entertainment alone. Psychometric scales, cognitive data, and in-app enjoyability ratings are collected to track how experiences affect users, and development runs through Liminal Lab, a dedicated virtual research and testing environment. This work is guided by Liminal's Research Advisory Committee, tying content decisions to ongoing evaluation rather than one-off releases.
Millions of in-app psychometric and enjoyability ratings have been gathered across the platform, and its experiences have been evaluated with positive results in dozens of independent studies. Headquartered in Melbourne, Australia, Liminal positions its VR library as a tool for both personal wellbeing and institutional settings where measurable outcomes matter.